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Home Page News | Command & Conquer
  • Red Alert 3 Beta test forums - Thu, 24 Jul 2008 15:56:17 -0500
    EA Games has opened the Red Alert 3 Beta test forums
    Red Alert 3 Beta forums



  • Gametactics.com Red Alert 3 video - Wed, 23 Jul 2008 09:47:03 -0500
    Gametactics.com has some video from the E3 show the other week.



  • Beng's ZH Shrubbery Fix Mod - Sat, 19 Jul 2008 06:35:47 -0500
    File Name: Beng's ZH Shrubbery Fix Mod
    File Submitter: Beng
    File Submitted: 16 Jul 2008
    File Updated: 19 Jul 2008
    File Category: Zerohour Mods

    Beng's ZH Shrubbery Fix Mod
    version 2.5


    A mod for Zero Hour that makes invisible shrubbery types visible:


    Makes almost all shrubbery highly flammable:


    And also makes them able to be destroyed by several types of damage, including explosions and toxins.


    Version 2 fixes a bug in version 1 that made the trees not work in Skirmish maps, and also imrpoves the burning embers and the hedge damage effects.

    Version 2.5:
    Enabled new models for Palm03 and Palm04 and the Arbor Vitaes

    Added damage state sounds to trees, and particle systems for leaves falling off when trees are damaged or destroyed.

    Made trees resistant to shock waves so fallen trees have less tendency to stand back up when hit by shockwaves (bunker buster etc).



    Click here to download this file

  • Red Alert 3 gameplay - Beach Assault - Base Destruction - Fri, 18 Jul 2008 12:52:42 -0500
    Gametrailers.com has available for download 2 new Red alert 3 E3 "Cam" videos, refered to as "E3 2008 Cam Beach Assault Gameplay HD" and "E3 2008 Base Destruction Cam Gameplay" .
    t_ccredalert3_e32k8_cam_aquatic_gp_gt_h264.flv
    t_ccredalert3_gp_cam_e308_gt_h264.flv





  • Super Weapons Test Range - Fri, 18 Jul 2008 10:19:08 -0500
    File Name: Super Weapons Test Range
    File Submitter: Beng
    File Submitted: 15 Jul 2008
    File Updated: 16 Jul 2008
    File Category: ZeroHour Maps

    Super Weapons Test Range
    Version 1.02


    This is a 2 player skirmish map for Zero Hour. It is not intended for multiplayer use.

    The human player should start from the left starting position. The starting position on the right is intended for the skirmish AI player, though you can also start from the right if you want.



    This map is intended mainly for mod and map.ini makers who want to adjust and perfect their new superweapons or general's powers weapons. However, even if you are not into making mods, you can still use this map to test various special powers and superweapons that are in the game (or in mods that you install).

    You may, for example, use this map to test the accuracy of a delivery payload of bombs: does it drop on target? Airforce general's carpet bombs tend to fall short for example - the OCL that calls them could be improved.

    The map lets you do this by placing a target area down range from your base, in line with your command centre (where your special power planes come from).

    The target area is populated by target vehicles so you can see the effectiveness or not of your weapons.

    You can renew the targets on the range in the game.

    Scripts give you lots of generals points to spend and free sciences from the start.

    See the readme file for more information and a tutotial on how to use this map in ini editing.

    Map comes with an example map.ini which changes the A10 strike to use cluster bombs, but you can improve how this works in the tutorial.

    Click here to download this file

CnCMaps Map Editing Forums Community Blog List
  • thomasalan's Blog - Tornado - Tue, 22 Jul 2008 20:33:19 -0500
    My sister sent me these pictures to my email, she took the pictures herself from her front yard last thursday, Quote: "the swirling clouds rotate directly south of Manning , Iowa and moving east along the botna valley.The first funnel came down just as it crossed our road, Delta Ave by the corner."







  • thomasalan's Blog - Latest JibJab - Sat, 19 Jul 2008 17:40:48 -0500
    ran across this when i was watching the news.



  • thomasalan's Blog - Timmy - Fri, 18 Jul 2008 14:08:56 -0500
    Timmy




  • thomasalan's Blog - Bionic Commando returns - Thu, 17 Jul 2008 14:26:53 -0500
    Way back in the day... say about 20 years ago i played Bionic Commando on the NES that's the first nintendo for those of you who are too young to have played the NES. laugh.gif
    It was a very unique and entertaining game, it had one unique feature that set it apart from all the other games, it didn't have a jump button you used you bionic arm to swing and fly through the air, with some great challenges, i remember i must have died dozens of times trying to swing across some areas from light pole to light pole, it was a game of practiced skill.

    At E3 this year i was very thrilled to see that bionic commando has been reborn , it's coming soon... i have waited decades to play this game again.






  • thomasalan's Blog - Quantum of Solace - New James Bond - Tue, 15 Jul 2008 16:47:35 -0500
    Check this out a new Jame Bond Flick smile.gif

    007.com










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Rating: 8.19. w00t!
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Command and Conquer 3 Aftermath episode 4 | Aftermath104.flv | C&C3 Aftermath 4 | CnC3 Aftermath | Aftermath episode 4 | aftermathepisode4
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Motaba commented on CNC3 Multi Replay
Where is that music in the first part of video from? It sounds like from Unreal for me :) cool...